When the player is injured by enemies while soldiers are following the player, all soldiers that are following by player will be alerted and will start to fire at the attacker, except the Medic where he will only be alerted when he sees the enemy. If the enemy is at the point blank range, the Soldiers will kick as a melee attack. When enemies hide, the soldiers will either flank, throw a hand grenade, or launch a grenade from the MP5 to kill or flush an enemy target out. When shooting, soldiers are almost always in crouched to engage enemies. ![]() These tactics include flanking, providing each other with covering fire, and effective use of grenades. In firefights, soldiers use a variety of squad tactics when engaging hostile targets. If the Medic uses health supplies repeatedly, he cannot heal the player or other Marines anymore but he can still provide minimal support for the player. Like the Health Charger, he has limited health supplies. Although a Medic is seen carrying a Desert Eagle in Military base, in the Black Mesa Incident, he is seen carrying a 9mm pistol instead. Like the Engineer, the Medic can also assist the player by fighting enemies with his Glock 17 but it is not advised because he has low firepower. As for the player, the player must approach the Medic and hold the "USE" key to restore health. For the Marine, if he is heavily wounded, he will hold his right leg with his left hand and have the other hand to hold the weapon, which is useful to know that the Marine is close to dying. If idle, a wounded Marine will often yell "Medic!" and the Medic will heal the wounded Marine. The Medic carries health supplies and use syringes to heal any wounded Marines when not following the player. However, the Engineer always carries a gas 'canister' on his back and if shot, it will explode. The Engineer is always armed with a Desert Eagle which is very useful in firefight. The Engineer uses a Welding Torch to break down locked doors and when they appear, there is often a door nearby in which an Engineer is needed to gain access to reach supplies or continue to proceed. ![]() Other than standard Marines, there is also the HECU Medic and HECU Engineer Unlike in Half-Life, the soldiers will speak to the player directly instead of using the radio. Unlike Guards, Marines will reload their weapons and they are somewhat less effective and less aggressive compared to cooperated Guards when engaging groups of enemies. They are usually armed with the MP5 and the SPAS-12 but some may even be armed with M249 and grenades. The Marines use the same tactics as the Security Guard but they carry powerful weapons instead of a 9mm handgun. In Opposing Force, the player is a part of the Hazardous Environment Combat Unit and other Soldiers will assist the player by killing Xen aliens, Race X aliens, and Black Operators. When a grenade is throw at their position, both the scientist and security guard will run away from it. If the scientist is injured while following, he will stop following the player and will attempt to run away from enemies. When following the player during a firefight, they will panic but still follow the player. For the Scientist, they will run and hide from enemies. ![]() If the enemy hides, the guard will flank the enemy in order to kill it. In firefight, when a guard sees an enemy, he will pull out his Glock 17 out of his holster and will shoot the target constantly until they are dead. The guards are usually fine with dealing enemies at long range with reasonable accuracy, but are not effective against enemies at close range due to the relatively low rate of fire, making them unable to defeat those that get close. Leading Security Guards uses the same tactics as the Scientists, who instead provide fire support with their sidearm. Moving too far of them will cause them to refuse to go any further until the player goes back to recruit them again. ![]() Leading Scientists will not only allow the player to use them to open locked doors but they can also heal the player for 25 Health with syringes if the player's health is below 50. Barney must lead Rosenberg safely to the Teleport Lab while fending off HECU soldiers). If an important NPC that the player must escort is killed, the game ends with a message, stating that the player failed to protect the NPC and the game reloads from the last save point (i.e. In some chapters, leading NPCs is required to continue the storyline. Meanwhile, a guard may say "Hey! Catch me later, I'll buy you a beer!".Īfter the Resonance Cascade, the player can lead Scientists and Security guards (unless they are scripted not to or an obstacle is in the way). When pressing the "USE" key on a scientist or security guard in Half-Life, the scientist may say quotes such as "Please, leave me alone till after the experiment". Prior to the Resonance Cascade, all Black Mesa Personnel will not follow the player.
0 Comments
Leave a Reply. |